﻿using System;
using Microsoft.Xna.Framework;

namespace WindowsGame1
{
    class TempEnemy: PrototypeEnemy
    {
        public TempEnemy(string artName, Vector2 start, int health, int dmg, int speed)
        {
            AssetName = artName;
            Position = start;
            damage = dmg;
            hp = health;
            maxSpeed = speed;
            spawnsChildren = false;
        }
        
        public TempEnemy(Vector2 start,  int health, int dmg, int speed)
        {
            Position = start;
            damage = dmg;
            hp = health;
            maxSpeed = speed;
            spawnsChildren = false;
        }

        public TempEnemy()
        {
            maxSpeed = 300;
            AssetName = "smallsquaregoblin";
        }

        internal override void Update(GameTime theGameTime)
        {
            ATTACKTHEMHEADON(theGameTime);
        }
    }
}
